controlP5
Class ControlWindow.Pointer
java.lang.Object
controlP5.ControlWindow.Pointer
- Enclosing class:
- ControlWindow
public class ControlWindow.Pointer
- extends java.lang.Object
A pointer by default is linked to the mouse and stores the x and y position as well as the pressed and released state. The pointer
can be accessed by its getter method ControlWindow.getPointer()
. Then use controlP5.ControlWindow#set(int, int)
to
alter its position or invoke { controlP5.ControlWindow#pressed()
or controlP5.ControlWindow#released()
to change its
state. To disable the mouse and enable the Pointer use controlP5.ControlWindow#enable()
and
controlP5.ControlWindow#disable()
to default back to the mouse as input parameter.
Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
ControlWindow.Pointer
public ControlWindow.Pointer()
disable
public void disable()
enable
public void enable()
getPreviousX
public int getPreviousX()
getPreviousY
public int getPreviousY()
getX
public int getX()
getY
public int getY()
isEnabled
public boolean isEnabled()
pressed
public ControlWindow.Pointer pressed()
released
public ControlWindow.Pointer released()
set
public ControlWindow.Pointer set(int theX,
int theY)
set
public ControlWindow.Pointer set(int theX,
int theY,
boolean pressed)
setX
public ControlWindow.Pointer setX(int theX)
setY
public ControlWindow.Pointer setY(int theY)
processing library controlP5 by Andreas Schlegel. (c) 2006-2012